using System;
using System.Collections.Generic;
using UnityEngine;

namespace Koakuma.Game.Scenes.Dungeons
{
    [CreateAssetMenu(menuName = "Level/SpawnerSettings", fileName = "SpawnerSettings")]
    public class SpawnerSettings : ScriptableObject
    {
        public List<MonsterSpawnReference> monsterReference;
    }

    [Serializable]
    public class MonsterSpawnReference
    {
        public int id;
        public string name;
        public GameObject obj;
    }
}
